Large City: Kle̜ Inëw Hadfow

Kle̜ Inëw Hadfow

Kle̜ Inëw Hadfow
Example Wood Elf architecture.
StateAlveria
ProvenceKisujemapa District
Sub ProvenceSkrungzkuiusa Zone
RegionNightrivers Holt
Founded1303
Community LeaderLord Dúa
Area103 km2 (41 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation3932 m (12900 ft)
Average Yearly Precipitation72 cm/y (28 in/y)
Population24275
Population Density235 people per km2 (592 people per mi2)
Town AuraTransmutation
Naming
Native nameKle̜ Inëw Hadfow
Pronunciation/kle̜/ /ˈinɛw/
Direct Translation[mint] [morning; dawn; birth]
Translation[Not Yet Translated]

Kle̜ Inëw Hadfow (/kle̜/ /ˈinɛw/ [mint] [morning; dawn; birth]) is a subtropical Large City located in Skrungzkuiusa Zone, Kisujemapa District, within the Alveria.

The name Kle̜ Inëw Hadfow is derived from the Sylvin language, as Kle̜ Inëw Hadfow was founded by Brelèb, who was culturaly Wood Elf.

Climate

Kle̜ Inëw Hadfow has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Kle̜ Inëw Hadfow receives an average of 72 cm/y (28 in/y) of precipitation, most of which comes in the form of rain during the spring. Kle̜ Inëw Hadfow covers an area of nearly 103 km2 (41 mi2), and an average elevation of 3932 m (12900 ft) above sea level.

Overview

Kle̜ Inëw Hadfow was founded durring the early 14th century in spring of the year 1303, by Brelèb. The establishment of Kle̜ Inëw Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Kle̜ Inëw Hadfow which required millitary assistance exterminate before the community could finish being built.

Kle̜ Inëw Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Kle̜ Inëw Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kle̜ Inëw Hadfow is buildings are speckled and packed arround broad cobblestone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Kle̜ Inëw Hadfow's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Kle̜ Inëw Hadfow's political statment focused walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

The first thing you notice about Kle̜ Inëw Hadfow is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Kle̜ Inëw Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kle̜ Inëw Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kle̜ Inëw Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kle̜ Inëw Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kle̜ Inëw Hadfow's parks.

Kle̜ Inëw Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kle̜ Inëw Hadfow.

Kle̜ Inëw Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kle̜ Inëw Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kle̜ Inëw Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kle̜ Inëw Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kle̜ Inëw Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kle̜ Inëw Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kle̜ Inëw Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kle̜ Inëw Hadfow's public wards, blessings, and other arcane systems.

Kle̜ Inëw Hadfow has an Millitary Academy which trains military officers and specilists.

Kle̜ Inëw Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kle̜ Inëw Hadfow's grid is powered by a god's will and kindness.

Kle̜ Inëw Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kle̜ Inëw Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Kle̜ Inëw Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kle̜ Inëw Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kle̜ Inëw Hadfow's natural decorations nor waterways.

Kle̜ Inëw Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kle̜ Inëw Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kle̜ Inëw Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kle̜ Inëw Hadfow's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Kle̜ Inëw Hadfow the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Herd Animal, Scythe Horn near Kle̜ Inëw Hadfow are known to be quite timid.

Kle̜ Inëw Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Conjuration energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 42
  • Farmers: 78
  • Farm Laborer: 134
  • Hunters: 83
  • Milk Maids: 57
  • Ranchers: 31
  • Ranch Hands: 66
  • Shepherds: 59
    • Farmland: 98313 m2
    • Cattle and Similar Creatures: 6068
    • Poultry: 72825
    • Swine: 4855
    • Sheep: 242
    • Goats: 48
    • Horses, Mounts, and Beasts of Burden: 2427

Craftsmen

  • Arms and Toolmakers: 47
  • Blacksmiths: 55
  • Bookbinders: 30
  • Buckle-makers: 33
  • Cabinetmakers: 51
  • Candlemakers: 86
  • Carpenters: 72
  • Clothmakers: 80
  • Coach and Harness Makers: 25
  • Coopers: 59
  • Copper, Brass, Tin, Zinc, and Lead Workers: 33
  • Copyists: 22
  • Cutlers: 20
  • Fabricworkers: 56
  • Farrier: 124
  • Furriers: 16
  • Glassworkers: 78
  • Gunsmiths: 53
  • Harness-Makers: 23
  • Hatters: 42
  • Hosiery Workers: 17
  • Jewelers: 27
  • Leatherwrights: 65
  • Locksmiths: 25
  • Matchstick makers: 36
  • Musical Instrument Makers: 35
  • Painters, Structures and Fixtures: 28
  • Paper Workers: 37
  • Plasterers: 33
  • Pursemakers: 39
  • Roofers: 25
  • Ropemakers: 25
  • Rugmakers: 23
  • Saddlers: 42
  • Scabbardmakers: 51
  • Scalemakers: 25
  • Scientific, Surgical, and Optical Instrument Makers: 15
  • Sculptors, Structures and Fixtures: 23
  • Shoemakers: 23
  • Soap and Tallow Workers: 82
  • Tailors: 147
  • Tanners: 31
  • Upholsterers: 36
  • Watchmakers: 33
  • Weavers: 71
  • Whitesmiths: 19

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 32
  • Booksellers: 39
  • Butchers: 60
  • Chandlers: 57
  • Chicken Butchers: 66
  • Entrepreneurs: 26
  • Fine Clothiers: 69
  • Fishmongers: 59
  • Florists: 14
  • Potion Sellers: 40
  • Resellers: 89
  • Spice Merchants: 30
  • Wine-sellers: 49
  • Wheelwright: 40
  • Woodsellers: 23

Service workers

  • Bakers: 151
  • Barbers: 131
  • Coachmen: 36
  • Cooks: 110
  • Doctors: 51
  • Gamekeepers: 38
  • Grooms: 21
  • Hairdressers: 78
  • Healers: 66
  • Housekeepers: 65
  • Housemaids: 115
  • House Stewards: 71
  • Inns: 23
  • Laundry maids: 43
  • Maidservants: 71
  • Nursery Maids: 41
  • Pastrycooks: 105
  • Restaurateur: 105
  • Tavern Keepers: 89

Specialized Laborer

  • Ashworkers: 34
  • Bleachers: 22
  • Chemical Workers: 13
  • Coal Heavers: 49
  • In-Town Couriers: 56
  • Long Haul Couriers: 55
  • Dockyard Workers: 47
  • Gas Workers: 11
  • Hay Merchants: 20
  • Leech Collectors: 63
  • Millers: 52
  • Miners: 55
  • Oilmen and Polishers: 37
  • Postmen: 59
  • Pure Finder: 31
  • Skinners: 65
  • Sugar Refiners: 13
  • Tosher: 38
  • Warehousemen: 86
  • Watercarriers: 53
  • Watermen, Bargemen, etc.: 73

Skilled Laborers

  • Accountants: 31
  • Alchemist: 38
  • Clerk: 49
  • Dentists: 24
  • Educators: 68
  • Engineers: 36
  • Gardeners: 24
  • Mages: 18
  • Plumbers: 25
  • Pharmacist: 28
  • Professors: 10
  • Scientists: 18
  • Wizards: 10

Civil Servants

  • Adventurers: 23
  • Bankers: 33
  • Civil Clerks: 49
  • Civic Iudex: 29
  • Consultants: 15
  • Exorcist: 52
  • Fixers: 28
  • Kami Clerk: 51
  • Landlords: 48
  • Lawyers: 30
  • Legend Keepers: 42
  • Militia Officers: 186
  • Monks, Monastic: 71
  • Monks, Civic: 71
  • Historian, Oral: 51
  • Historian, Textual: 29
  • Policemen, Sheriffs, etc.: 53
  • Priests: 89
  • Rangers: 33
  • Rat Catchers: 33
  • Scholars: 38
  • Spiritualist: 45
  • Slayers: 14
  • Storytellers: 88
  • Military Officers: 93

Cottage Industries

  • Brewers: 71
  • Comfort Services: 101
  • Enchanters: 29
  • Herbalists: 28
  • Jaminators: 75
  • Needleworkers: 80
  • Potters: 40
  • Preserve Makers: 73
  • Quilters: 35
  • Seamsters: 127
  • Spinners: 75
  • Tinker: 26
  • Weaver: 63

Artists

  • Actors: 24
  • Architects: 9
  • Bards: 37
  • Costumers: 14
  • Dancers: 28
  • Drafters: 15
  • Engravers: 19
  • Fine Furniture Carpenters: 12
  • Glaziers: 25
  • Inlayers: 23
  • Musicians: 75
  • Painters, Art: 12
  • Playwrights: 26
  • Sculptors, Art: 21
  • Wood Carvers: 86
  • Writers: 80

Produce Industries

  • Butter Churners: 86
  • Canners: 71
  • Cheesmakers: 93
  • Ice Merchants: 10
  • Millers: 50
  • Picklers: 41
  • Smokers: 30
  • Stockmakers: 26
  • Tobacconists: 38
  • Tallowmakers: 59

9101 of Kle̜ Inëw Hadfow's population work within a Foundational Occupation.

13475 of Kle̜ Inëw Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1699 (7%) are noncontributers.

Points of Interest

Kle̜ Inëw Hadfow was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of secured a clean water supply for . Kle̜ Inëw Hadfow's militia's elite squad is named after .

History